Most story chats fall apart in the third session, when nobody remembers who owns the boat. Keeper companions are written to hold continuity — names, places, debts, weather — so you can improvise without dragging your own notes behind you.
Starting well
A place and a problem is enough. A harbour town after a bad season; two families who no longer speak. The companion builds the scene, hands you the choices that matter and leaves the steering to you.
Keeping it yours
Ask for a different tone, cut a character, rewind two chapters, jump forward a year. Nothing is locked, and the companion will not push a plot you did not ask for.
Registers that work
Slow character study over weeks, folklore with weather that means something, a single strange evening, or planning notes for a story you are writing somewhere else. Rovena is the companion built for long-form; Neshka is better when you want your plot argued with.
Where the line sits
Tension, secrets and long grudges are welcome. Explicit content is not, and stories stay within that on every Keeper companion.